I’ll admit, I’m not one to play those “daily reset” threads on some of the larger D2 communities. But every once in a while, I’ll read through one. This is one of those days.
[D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06] [D2] Daily Reset Thread [2021-09-06]
Well, here we are again, and it’s nearly time for the Daily Reset Thread. As I’ve mentioned before, I like to make a post near the end of each day to showcase the biggest stories and games of the previous 24 hours. We got a lot this past week, and we’ve still got a few days left.. Read more about destiny 2 daily reset and let us know what you think.
The article’s substance
Vanguard Modifiers of the Day
- Singe of the Void: Damage to the Void increases somewhat from all sources.
- Stasis Singe: All sources of stasis damage increase significantly.
- When you are struck by a melee assault, you will be slowed.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Champions: Overload Minotaur & Barrier Hobgoblin, Shields: Arc & Void
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Improved target acquisition, accuracy, and aim-down-sights speed for Bows at Ada-1.
- Dealing damage with a Sword while Charged with Light gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light. Lucent Blade @ Ada-1: Dealing damage with a Sword while Charged with Light gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light.
- Banshee-44 Targeting Adjuster: This weapon improves target acquisition.
- Rampage Spec @ Banshee-44: Extends Rampage duration.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Spinmetal Leaves & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Hollow Phrases||Rifle for Energy Fusion||Smallbore Brake / Arrowhead Brake||Projection Fuse / Ionized Battery||Feeding Panic||Unrelenting|
|Officer Revolver, Seventh Seraph||Hand Cannon (primary)||Hammer-Forged Rifling / Full Bore||Tactical Mag / Appended Mag||firmly established||Feeding Panic|
|Shadow Casting||Sniper Rifle (Primary)||ATC Rex / ATB Long Range||Mag that has been appended / Mag that has been extended||firmly established||Tap three times|
|Interdict Memory||Launcher for Heavy Grenades||Smart Drift Control / Hard Launch||Mini Frags / Alloy Casing||Quickdraw||Wellspring|
|The Crime of Deicide||Shotgun of Energy||Full Choke / Rifled Barrel||Light Mag / Appended Mag||Lead is derived from gold.||Wellspring|
|Quickfang||Sword of Power||Honed Edge / Tempered Edge / Enduring Blade||Transfer of Energy||Blade of the Assassin||Shader by default|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Glacial Starwort)
- Datalattice may be purchased (5 for 5000 Glimmer)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- Spinmetal Leaves are available for purchase (5 for 1 Legendary Shards)
House of Light, Splicer Servitor
|Volley of Splicer||Auto Rifles are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||30 Caliber Auto Rifle||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Deletion in Large Numbers||Defeat opponents quickly in Override.||Five combatants were quickly defeated.||XP+|
|Hobgoblins should be renamed.||Vex Hobgoblins must be defeated. Those in Override have a higher value.||Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin||XP+|
Vanguard Commander Zavala
|The More They Fall, the Harder They Fall||In any strike, defeat minibosses and bosses.||ten fighters who are up to the task||XP+|
|Vanguardian||Defeat your opponents in any attack.||Fifty combatants||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Calculations in Cold Temperatures||In strikes, defeat fighters who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
Crucible, Lord Shaxx
|According to the Code||Defeat your adversaries.||Defeat against ten opponents||XP+|
|Flames That Have Frozen||Defeat opponents that have been frozen by Stasis, or use Stasis damage from any source to defeat them.||10 Stasis||XP+|
|Effects Area||Using grenades, defeat your opponents.||1 Grenade||XP+|
|Take Advantage of the Situation||While holding Zone Advantage, beat opponents while in Control.||The Advantage of Three Zones||XP+|
Gambit, The Drifter
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|Executioner of the Elite||In Gambit, you must defeat difficult opponents.||ten fighters who are up to the task||XP+|
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|Putting Fish in a Barrel||In Gambit, defeat opponents with Stasis abilities. Defeating Guardians allows you to make greater progress.||15 Stasis||XP+|
|Sunrise in Europe||With Solar damage, defeat the Fallen on Europa.||20 Fallen||XP+|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP+|
|Gunner is missing.||In Europa Lost Sectors, defeat opponents in groups of two or more with a Submachine Gun.||Submachine Gun No. 10||XP+|
|The Ice Patrol is a group of people that work||Cadmus Ridge patrols must be completed.||3 Patrols||XP+|
|Calibration of a Hand Cannon||Hand Cannons should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Cannon with 100 Hands||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of Fusion Rifles||Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Fusion Rifle (100)||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of a Linear Fusion Rifle||Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Rifle with 100 Linear Fusion Rifles||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||XP+ & 2 Mod Components & Enhancement Core|
Moon, Eris Morn
|Defender of the Moon||On the Moon, there are no public events. The greatest progress is made by heroic public occurrences.||6 public gatherings||XP+ & 5 Helium Filaments|
|Deathdealer who hasn’t been harmed||Destroy opponents in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||XP+ & 5 Helium Filaments|
|Runner with a Gun||Rapidly defeat opponents in groups of two or more with a Submachine Gun.||15 Defeated quickly||XP+ & 5 Helium Filaments|
|Finishing Ritualistic||To beat Hive on the Moon, use finishers.||7th Place Finisher||XP+ & 5 Helium Filaments|
Moon’s Enchantment Lectern
|Shock Treatment||Arc damage is used to defeat enemies in Nightmare Hunts.||20 Arc||XP+ & 1 Phantasmal Fragment|
|There’s Nothing to Worry About||Using Void damage, defeat fighters in Nightmare Hunts.||20 Void||XP+ & 1 Phantasmal Fragment|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||XP+ & 1 Phantasmal Fragment|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||XP+ & 1 Phantasmal Fragment|
Tangled Shore, Spider
|Extremely visible||On the Tangled Shore, get Super kills.||20 kills in a row||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|Treasure-seeking||Treasure chests may be found on the Tangled Shore.||5 chests have been plundered||Etheric Spiral No. 5|
|On the Landing, I’m Lost||On the Tangled Shore, visit the Lost Sector Kingship Dock at Thieves’ Landing.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Deadeye||In the EDZ, get precise kills.||10 EDZ kills with pinpoint accuracy||XP+ & 10 Dusklight Shard|
|Exterminator||In the EDZ, defeat Fallen.||30 Fallen have been vanquished.||XP+ & 10 Dusklight Shard|
|Activate the Arc||In the EDZ, defeat opponents using Arc damage.||30 kills in the Arc||XP+ & 10 Dusklight Shard|
Cosmodrome, Shaw Han
|Grace’s perspective||Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards.||20 Fallen||XP+ & Spinmetal Leaves|
|Showstopper||Use your Super to defeat opponents in the Cosmodrome.||3 Super||XP+ & Spinmetal Leaves|
|Butter and Bread||Use any Kinetic weapon to defeat opponents in the Cosmodrome.||kinetic weapon 20||XP+ & Spinmetal Leaves|
|Working from afar||In the Cosmodrome, complete a patrol.||1 Patrols||XP+ & Spinmetal Leaves|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||XP++ & Glimmer|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Arc & 25 Void & 25 Solar||XP++ & Glimmer|
Nessus is a failsafe system.
|Super Fantastic||While on Nessus, defeat many foes with a single Super.||3 kills in a row||XP+ & 10 Microphasic Datalattice|
|Exploration through the eyes of others||On Nessus, find cache codes in Lost Sectors.||2 Cache codes were obtained||XP+ & 10 Microphasic Datalattice|
|Electrified||On Nessus, get Arc kills.||30 kills in the Arc||XP+ & 10 Microphasic Datalattice|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-02-10] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Singe: All sources of stasis damage increase significantly. Grounded: The amount of damage you suffer when in the air is significantly increased. Veles Labyrinth, Cosmodrome, and Drops in the Legendary Lost Sector (PL 1250) Chest Exodus Garden 2A, Cosmodrome, Master Lost Sector (PL 1280): drops Altars of Arms…
[2021-02-09] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemies have greater health and aren’t affected by harm. Exodus Garden 2A, Cosmodrome, drops, Misc Legendary Lost Sector (PL 1250) Arms Perdition, Europa, drops Legs Altars… Master Lost Sector (PL 1280):
[2021-03-10] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Misc…
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