After the pretty massive success of the Shingy’s first game, ‘SHING!’, it’s back with a real cash follow up in the form of SHING! 2. But has this one-man team done enough to keep gamers hooked?

Reviews, previews, and previews of the console peripherals can be found all over the web, but very few take the time to review the actual gaming portable device itself – partly because it’s hard to judge how well it performs without a real test subject, but also because there’s really nothing special to recommend. That said, I can’t remember the last time I used my Nintendo Switch without SHING! to charge my phone, so I decided to spend a little time with the company’s newest product to see if it can help my portable gaming experience.

The Shinkansen Bullet Train from the popular “Shingeki No Kyojin” anime and manga series has been recreated as a real-life train set. It runs through the Japanese countryside at a high speed with the top open to allow riders to have a bird’s eye view of the countryside below.

Review – SHING!

PS4 and Nintendo Switch

Pixelheart 2021

From the developer Mass Creation and published by PixelHeart & Just for Games, SHING! is an old-fashioned beat’em up that offers gameplay in a spirited adventure with a band of joking warriors. Discover fast and freestyle combat thanks to intuitive gameplay. Chain combos, parades and acrobatics with four playable heroes that you can choose from at any time during the game.

And after playing SHING! from beginning to end, they are absolutely correct in their assessment.


Features of the Game

  • There are four playable characters and fourteen distinct opponent types in this game.
  • Local co-op allows up to four people to play together (online co- op to follow later in 2020)
  • There are eight levels in all, each with its own distinct setting and thrilling boss battles.
  • 2021 is the expected date of release.
  • Nintendo Switch and PlayStation 4 are both supported.
  • Beat ’em up is a genre.
  • Mass Creation is a developer.
  • PixelHeart / Just for Games is the publisher of this game.




The Plot:

A mysterious demonic army has taken the Starseed from the city, and the wise cracking squad that was meant to guard it has gone out across the country to recover it. Over the course of eight stages, you’ll hack and slash your way through waves of opponents. The game’s concept is oriental in nature, with some fantastical elements thrown in for good measure. The settings seem to be situated in feudal Japan, with adversaries that resemble those from Middle Earth. 




The Cast of Characters

There are four of them, and they all control the same character but have various weapons and unique powers. The distinctions are minor, and any of them may be applied to any circumstance.

Tetsuo – The wise cracking swordsman in charge of the Starseed’s protection.

Aiko – A formidable swordswoman who is also a member of the squad tasked with protecting the Starseed and keeping an eye on Tetsuo, whom she may have feelings for.

Bichiko – Aiko’s vixen elder sister who defends the community with her polearm.

Wilhelm – A tough, seasoned warrior from a faraway country who is likewise trying to put a stop to the evil that is spreading over the world.

Despite having distinct weapons, all four characters control in the same manner and seem to have similar stats. Now, I got a digital download of the game for the review, so there is no manual and I couldn’t notice any differences in stats amongst the characters. They do various special moves, yet they all seem to be the same. I couldn’t tell whether Aiko and Tetsuo were quicker or if Bichiko and Wilhelm had stronger strikes, but I couldn’t tell.


The Way It Works:

You begin each level with one of four distinct combatants and go across the screen. Each level is usually made up of several screens/locations, with a boss waiting for you at the finish. This reminds me a lot of old side-scrolling beat-em-ups like Streets of Rage and Teenage Mutant Ninja Turtles. You may also travel up and down the field, much as in previous arcade games, so you’re not limited to a single plane.

There are four combatants to select from, and you may start with any of them. You may swap characters on the fly by using the D-Pad while playing. You are free to repeat this process as many as you like. When one of your fighters is killed, you instantly summon another. He or she may continue fighting and, if they have enough health, they can pick up the fallen hero and return them to the queue, taking a little health from you in the process. You will not be able to pick them up if you have insufficient health. If you defeat the current wave of attackers, however, all fallen friends on the ground will be returned to the queue. You must return to a check point or repeat the level if all four characters die in a fight.


You may choose and play through a level from the main menu at any time after you’ve completed it. This is fantastic for attempting to improve your performance and get bigger bonuses; I’ll go into more detail about this below.


Special chambers may be found on each level and can be accessed from the battlefield. These may be Lore rooms where you can have brief talks with the characters to learn more about their backstories or just listen to them dispute. Other areas may be Challenge rooms, where you must complete a goal in a specific amount of time, such as only killing enemies with the parry attack. These may all be chosen from the main menu after you’ve visited them. The challenges are an excellent method to fine-tune particular abilities. Additionally, after you complete these rooms, you will be awarded either medals that may be used to unlock new skins or, in certain instances, a new skin will be handed to you straight away.



The Commands:

This is when the game becomes intriguing and distinct from others. You are given the option of choosing between two distinct control styles from the start (which can be changed at anytime in the settings). For assaults, the default technique, and the one I began with, is to utilize the right thumb-stick. As a result, pushing into an opponent will result in a basic slash. You may perform a high or low slash by pressing a diagonal direction. Most opponents will be sent into the air if you press up. You may also perform rolls and other combinations to do more sophisticated maneuvers. The fundamental attacks are very simple to learn, but mastering the more complex methods will take some time. Your character moves around the playfield with the left stick.

The second control technique assigns the attack to a button and uses the left move stick to guide the assault. After a few stages, I tried switching to this and found it to be more constrictive, so I switched back nearly quickly. However, the right thumb-stick technique is not without flaws. If you want to make three or four fundamental slashes, touch the thumb-stick quickly, pushing left (or any other direction) many times in a succession, which isn’t something you’re accustomed to. But, as I previously said, after a level or two, you’ll get the hang of it.


You can also sprint, leap, block, and kick. All of them are very helpful against particular opponents, and when used in conjunction with the various attack directions, you can do some amazing attack combos, juggles, and counterstrikes. By level 3, I’d become a lot better at everything and was pulling off some really amazing stunts.


The jump button is self-explanatory, but you can also fight while in the air, so you can knock a monster into the air, then leap and continue to strike and juggle the man in the sky, each hit delaying your fall for a fraction of a second. Some of the air-based opponents can’t be reached from the ground, thus this becomes necessary.


The mechanics of the block button are also very good. You may just keep the button down to block a lot of strikes, but if you time the block well, you can execute a devastating parry attack. All opponents have a tiny indicator that they’re going to attack, and pressing block just before they do so brings up a direction icon, allowing you to press any direction on the attack stick to execute a special counterattack in the direction you’re pointing. This may be very rewarding. You may also deflect projectile strikes back at the evil person in addition to counterattacking (or girl). This deflection is nice, but it’s also necessary against certain opponents, so master it. Sending his arrow back to him and causing him to fall to the ground makes fighting a soaring hawk-man much simpler. 


This kick may be used to kick back one or more clumped opponents. Small enemies will be knocked to the ground, allowing you a few seconds to strike. The kick may also be used in combinations and executed in mid-air. Larger opponents, on the other hand, cannot be knocked down or repelled.


Finally, there’s the dash. In this game, the dash is very helpful, and you should find yourself utilizing it often. It may start at any moment and can go in any direction except up. However, you may dash while in the air, which allows for some amazing combinations. The most practical reason to sprint is to avoid getting into trouble. If you’re encircled, rush through the crowd to the outside, where you’ll be in a better position to assault the whole group. You’ll also receive a unique power up that allows you to dump grenade-like charges at the spot from where you’re sprinting. So you’re cornered and flee, leaving a bomb on the ground that kills everyone in the group. It’s all good.


As if that wasn’t enough, there are also special powers or power ups that may be acquired. The majority of monsters have a distinct color or element. For instance, consider the colors green, red, and blue. And, for the most part, after they’re slain, they’ll drop an orb that matches that hue. Green spheres heal you, red orbs coat your weapon in fire and increase the strength of your assaults, and blue/white orbs give your weapon amazing projectile lighting strikes. These upgrades are essential since they will make it easier for you to cope with specific enemies. Your lightning strikes, for example, will shatter the shields of a bad person you wouldn’t be able to hit otherwise. Orbs that provide a shield and explosives are also available. Above and above their functionality, they all look fantastic. When many of these talents are combined, your warrior becomes a powerful force to be reckoned with!


The Illustrations:

The visuals of SHING! are very beautiful. Although the game has a vintage beat’em up feel to it, the visuals aren’t. They have a contemporary edge to them. The settings, which range from city streets to desert plains and rivers, are all well rendered, with many little details in the foreground and backdrop. Enemy shadows are often seen coming from the front or climbing out from behind barrels in the distance.

The characters and foes are all well-detailed and simple to recognize. SHING! definitely excels in the animation department. Your character moves between attacks, jumps, and dashes in a ridiculously seamless manner, making you feel like a great swordsman. And then, depending on where the last killing blow lands, the orc is cut in half, loses a limb, or even loses its skull. It makes me happy. 

While the visuals don’t push the system to its limits, they are ideal for this kind of game.





The Music:

Each level in SHING! has a great music. It’s a pleasant mix of Tecno and guitar-driven Rock. The game’s name, “SHING!” refers to the constant sounds of your weapon cutting through and parrying opponents. Aside from the fantastic music, the character voices and conversation are well performed and sound right on, albeit a little clichéd. 

The Level of Difficulty:

SHING! is a simple game to learn but a difficult game to master. You will almost always be confronted with one to two new opponent kinds at the start of each level. You’ll probably be able to dispatch these new foes rather quickly, but later in the level, you’ll be confronted with them again, this time with three to four more monster kinds to contend with. When confronted with these mixed groupings, it may be difficult to deal with them since each one uses a distinct assault technique. So you might be sword battling a huge yoki orc-like monster while another is hurling bombs from behind and firing arrows from the skies, and still another is about to attack you. It may be difficult to concentrate on all of the assaults coming at you and attempt to block your way out. It may be challenging at times since they ease you into it before throwing all they have at you. It does, however, add to the sweetness of triumph.


The game has a leader board for each difficulty level so you can see how you compare to other players in terms of time to finish and damage sustained. I enjoy it because after I got used to the controls, I knew I could do a better job on the first few levels and, as a result, move up the leaderboards. At the conclusion of each level, you’ll see your overall numbers as well as what you need to do to become a “master.” It adds to the game’s replayability.


Like the traditional fighters of old, this game may be played locally by up to four people. My kid and I had a great time playing as two players.





The Final Word:

I’m a big fan of the games PixelHeart puts out. Games that are simple to pick up and play with a reference to old school retro classics. SHING! is no exception. There aren’t many things that can be stated negatively about it. Load times are one of the most noticeable problems, which is strange. However, in comparison to today’s standards, there may be some lengthy load periods between levels or even parts inside a level, which slows down the action a bit. Because my copy was a special download for the Nintendo Switch review, this issue may be fixed before the final release, or it may not exist at all on the Playstation 4. Aside from that, the game is more than enough.


Trog gives Golden Force a respectable 4 out of 5 rating.



Video Review of SHING!


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Let’s get this out of the way first: SHING! is a truly phenomenal game that should be played by all. It’s a fantastic homage to games of the past, a fun, challenging puzzler that’s incredibly easy to pick up and enjoy. It’s also an incredible piece of art, an exploration of the history of video games that breathes new life into its inspirations. If you’re a gamer who likes to look at games and appreciate their history, SHING! is the game for you.. Read more about shing review ign and let us know what you think.

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Shing is a good game.”}},{“@type”:”Question”,”name”:”Which is better PS4 or Nintendo Switch?”,”acceptedAnswer”:{“@type”:”Answer”,”text”:”
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Frequently Asked Questions

Is shing a good game?

Shing is a good game.

Which is better PS4 or Nintendo Switch?

The Nintendo Switch is a better option because it has more games and the console itself is cheaper.

Is Nintendo Switch compatible with PS4?

Yes, the Nintendo Switch is compatible with PS4.

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